@startuml
sprite $arrows_to_eye [48x48/16] {
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!define FA6_ARROWS_TO_EYE(_alias) ENTITY(rectangle,black,arrows_to_eye,_alias,FA6 ARROWS_TO_EYE)
!define FA6_ARROWS_TO_EYE(_alias, _label) ENTITY(rectangle,black,arrows_to_eye,_label, _alias,FA6 ARROWS_TO_EYE)
!define FA6_ARROWS_TO_EYE(_alias, _label, _shape) ENTITY(_shape,black,arrows_to_eye,_label, _alias,FA6 ARROWS_TO_EYE)
!define FA6_ARROWS_TO_EYE(_alias, _label, _shape, _color) ENTITY(_shape,_color,arrows_to_eye,_label, _alias,FA6 ARROWS_TO_EYE)
skinparam folderBackgroundColor<<FA6 ARROWS_TO_EYE>> White
@enduml